Wednesday, March 9, 2011

Karona, First to Drink


“People will think, ‘Oh yeah your deck is really cool’ when it’s a completely foiled out Arcum Dagsson prison lock, until they actually have to play against it.” – Commander Cast, Episode 71

One of the obstacles with playing Commander is dealing with player expectations.  Every place I play has a different expectation for Commander games.  At the store I play at most often, nearly every deck is running cards like Mana Crypt, Divining Top, and Force of Will.  If I didn’t play a deck that is built to be as good as possible, players wouldn’t even want to play with me.  Alternatively, some of my other friends play at a store where good aggro decks are popular, and combo/control decks are hated.  Going further, there is a comic shop that is about 15 minutes from where I live that has its own, larger, banned list.  In that store, even my Isamaru deck is seen as being broken and degenerate.

This differences in expectations are caused by differences in values between player groups.  Players put different values on either winning or having fun.  The Arcum deck was built to play in a shop where the focus is on winning above all else.  Now that the Arcum deck is basically complete, I am going to build a deck on the exact opposite end of the spectrum.  The opposite of a combo/control deck is a group hug deck. I chose Karona, False God as my new general.  The idea is to accelerate the game to foster epic matches.  I have not chosen which version of the cards I would like, but here is the list I am going to collect;

Commander:
1 Karona, False God

Main Deck:
1 Adamaro, First to Desire
1 Consecrated Sphinx
1 Jace Beleren
1 Kagemaro, First to Suffer
1 Kami of the Crescent Moon
1 Kiyomaro, First to Stand
1 Magus of the Jar
1 Masumaro, First to Live
1 Multani, Maro-Sorcerer
1 Psychosis Crawler
1 Seizan, Perverter of Truth
1 Soramaro, First to Dream
1 Trinket Mage
1 Walking Archive

1 Anvil of Bogardan
1 Archmage Ascension
1 Burgeoning
1 Cultivate
1 Exploration
1 Explosive Vegetation
1 Font of Mythos
1 Howling Mine
1 Incendiary Command
1 Insurrection
1 Ivory Tower
1 Journey of Discovery
1 Kodama's Reach
1 Mana Flare
1 Mana Reflection
1 Memory Jar
1 Mind's Eye
1 Mirari's Wake
1 Molten Psyche
1 Phyrexian Tyranny
1 Praetor's Counsel
1 Rampant Growth
1 Realms Uncharted
1 Relic of Progenitus
1 Rites of Flourishing
1 Search for Tomorrow
1 Shard Convergence
1 Spiteful Visions
1 Sprouting Vines
1 Sylvan Scrying
1 Teferi's Puzzle Box
1 Temple Bell
1 Temporal Cascade
1 Thought Reflection
1 Time Reversal
1 Time Spiral
1 Timetwister
1 Underworld Dreams
1 Untamed Wilds
1 Venser's Journal
1 Wayfarer's Bauble
1 Wheel of Fate
1 Wheel of Fortune
1 Windfall

1 City of Brass
1 Evolving Wilds
1 Exotic Orchard
1 Forbidden Orchard
8 Forest
1 Grand Coliseum
4 Island
1 Mikokoro, Center of the Sea
1 Mirrodin's Core
4 Mountain
4 Plains
1 Rainbow Vale
1 Reliquary Tower
1 Rupture Spire
4 Swamp
1 Terminal Moraine
1 Terramorphic Expanse
1 Vivid Crag
1 Vivid Creek
1 Vivid Grove
1 Vivid Marsh
1 Vivid Meadow

Over the next 3 months I will pimp this new deck.  To give this one a little challenge, I am going to get all the cards pimped while spending less than low value on TCGPlayer.com (current $354). Thanks for reading! 

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